Archive for the ‘Advertainment’ Category

Mobile Marketing : Apple – iPhone – Breakthrough Internet Device

juin 20, 2007

iPhone features a rich HTML email client and Safari — the most advanced web browser ever on a portable device — which automatically syncs bookmarks from your PC or Mac. Safari also includes built-in Google and Yahoo! search. iPhone is fully multi-tasking, so you can read a web page while downloading your email in the background over Wi-Fi or EDGE.

Safari web browser
With its advanced Safari browser, iPhone lets you see any web page the way it was designed to be seen, then easily zoom in by simply tapping on the multi-touch display with your finger.

Mail
iPhone uses a rich HTML email client that fetches your email in the background from most POP3 or IMAP mail services and displays photos and graphics right along with the text.

Google Maps
With Google Maps and iPhone’s amazing Maps application, you can view maps and satellite images, or get directions and traffic information, all from iPhone’s remarkable, easy-to-use touch interface.

Widgets
iPhone even has widgets: small applications that give you helpful information like stock reports, weather reports, and more in real time.

Apple – iPhone – Breakthrough Internet Device

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Marketing Mobile – Publicité mobile : la MMA fait ses recommandations

mai 14, 2007

Bannières, liens textes, SMS, MMS, interstitiels, vidéos… La Mobile Marketing Association (MMA) donne ses conseils aux acteurs de la publicité sur mobile, un marché encore limité.

Encore confidentielle, la publicité sur mobile a réalisé un chiffre d’affaires en France de 7 millions d’euros en 2006, soit 0,03 % de l’ensemble des revenus publicitaires. Pour accompagner ce développement attendu, mais aussi l’encourager, l’antenne française de la Mobile Marketing Association (MMA) a publié un document dans lequel elle donne ses recommandations sur l’utilisation de formats publicitaires adaptés aux téléphones portables.

La MMA France veut ainsi encourager l’adoption de standards précis. Il s’agit d’une première en France, mais d’autres organisations pourraient également publier leurs propres recommandations. L’Interactive Advertising Bureau (IAB) a ainsi mis en place en octobre dernier une commission mobile, dont l’un des rôles est de faire des recommandations.

La MMA mondiale avait elle-même publié en novembre 2006 un document pour encadrer la publicité mobile, avec notamment des standards pour certains formats. L’antenne française va plus loin, en apportant des indications précises sur dix formats publicitaires (lien texte, bannière, interstitiel, vidéo simple ou autour d’un contenu vidéo, SMS, MMS simple et vidéo, WAP Push et publicité dans les applications embarquées).

Pour ne pas repousser l’utilisateur, dont beaucoup trouvent trop intrusive la publicité sur téléphone portable, l’association fait quelques recommandations. Elle conseille ainsi, pour les formats « pull » (liens, bannières, interstitiels, vidéo) de bien identifier qu’il s’agit de publicité. Les formats « push », comme les SMS et MMS doivent contenir l’identité de l’expéditeur, et n’être envoyés qu’à des utilisateurs ayant donné leur accord (opt in).

Par ailleurs, la MMA France invite les publicitaires à rendre cliquable – quand c’est possible – la quasi totalité des formats proposés. Elle en précise également les tailles et les poids, et va jusqu’à conseiller l’envoi de SMS ou MMS dans des créneaux horaires particuliers. Cette première version des standards publicitaires mobile sera cependant complétée par des recommandations sur un autre format, l’e-mail, sur lequel la commission Espaces Publicitaires n’a pas fini de plancher.

Publicité mobile : la MMA fait ses recommandations

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Marketing Mobile : Microsoft se renforce dans la publicité sur mobile en rachetant ScreenTonic

mai 5, 2007

Microsoft rachète le Français ScreenTonic, la régie publicitaire dédiée au mobile. Après s’est fait coiffé sur le poteau par Google concernant le rachat de DoubleClick, l’éditeur revient à la charge. Il enrichit ainsi sa propre régie publicitaire Microsoft Digital Advertising Solutions (MDAS). Le géant de Redmond n’a pas souhaité communiquer sur le montant de la transaction.

Microsoft a pour objectif de fournir des solutions publicitaires pour les éditeurs et les opérateurs. «La publicité mobile devrait connaître une croissance exponentielle au cours des cinq prochaines années», prédit Didier Kuhn, PDG de ScreenTonic.
De son côté, ScreenTonic se targue d’avoir les principaux opérateurs français, britanniques et belges comme partenaires.

Il y a quelques jours, Yahoo! a proposé 680 M$ pour racheter Right Media, entreprise spécialisée dans la vente d’espaces publicitaires en ligne, dont l’activité est identique à celle de DoubleClick.
La guerre fait rage entre Microsoft, Google et Yahoo! Avec ces rachats, chacun convoite la plus grosse part d’un marché qui réalise une croissance à deux chiffres par an.

http://www.screentonic.com

Microsoft se renforce dans la publicité sur mobile – Actualités Business – Le Monde Informatique

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Mobile Marketing – Press Release : Nokia N95 Wins Prestigious TIPA Award 2007

mai 2, 2007

Espoo, Finland – Nokia revealed the Nokia N95 multimedia computer has been voted the ‘Best Mobile Imaging Device in Europe 2007’ by TIPA (Technical Image Press Association), the largest photo and imaging press association in Europe.

« A small mobile wonder and a camera as well, » the Nokia N95 multimedia computer was commended for its outstanding imaging functionality, comparing its features directly with those of stand-alone cameras. The judging panel noted features such as the autofocus lens for sharp, large prints, a real mechanical shutter to avoid distortion, the Carl Zeiss optics with Tessar lens that can focus at close range and the up to 20x digital zoom for distant subjects. The panel also commented on the device’s outstanding audio, video and web capabilities and its GPS functionality.

« This award reinforces Nokia’s leadership and commitment to driving forward convergence in the mobile industry, » said Jonas Geust, head of Nokia Nseries Players Category, Multimedia, Nokia. « We’re delighted the Nokia N95 has been recognized as an outstanding imaging device and we firmly believe that by offering our customers true multimedia computers, like our Nokia Nseries range, we can confidently say we have now arrived at a time when people no longer need to carry multiple devices. »

The features of the Nokia N95 include:
– 5 megapixel camera with Carl Zeiss optics
– Possibility to capture print quality photos and DVD-like quality video clips
– Unique 2-way slide concept with dedicated media keys
– Support for compatible microSD memory cards of up to 2GB
– Wireless LAN connectivity and HSDPA offering high download speeds
– Integrated GPS, and access to maps for more than 100 countries
– The option to purchase additional features such as city guides and voice-guided navigation

TIPA was founded in 1991 as an independent, non-profit association of European photo and imaging magazines. At present, TIPA includes 31 member magazines from twelve countries.

A full list of Nokia N95 features is available at www.nseries.com/n95
Related photos in print quality can be found at www.nokia.com/press

Nokia – ShowPressRelease

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Mobile Marketing – Press Release: Yahoo! Reinvents Search for the Mobile Web

mars 29, 2007

Yahoo! oneSearch(TM) Accessible Today Through More Than One Hundred Million Mobile Phones

SUNNYVALE, Calif., Mar 20, 2007 (BUSINESS WIRE) — Yahoo! Inc. (Nasdaq:YHOO) has today expanded the reach of the popular new Yahoo! oneSearch service to the Mobile Web in the United States. Yahoo! oneSearch reinvents search to give consumers exactly what they want on their mobile device – instant answers. The innovative search service that initially launched in Yahoo! Go for Mobile 2.0 is now accessible on more than 85 percent(1) of mobile phones through the mobile Web and is also available through the gamma version of Yahoo! Go for Mobile 2.0.

The service leverages Yahoo!’s deep experience, investment and expertise in search on the desktop as well as relationships with leading content providers to deliver an un-matched search experience to consumers.

« Yahoo! oneSearch has already started to change the mobile search game by fundamentally improving the way consumers’ access and use the Internet on their mobile phones, » said Marco Boerries, senior vice president of connected life, Yahoo!. « Consumers that have tried oneSearch love it, telling us it’s easier and more helpful than any other mobile search services they’ve used. We are delivering the results consumers want with just one search, not a list of Web links. »

Yahoo! oneSearch is designed to make searching for and finding information as quick as possible for consumers by providing relevant results right on the page such as news headlines, images, business listings and more as well as easy navigation to other websites. For example, if a consumer wants to go to a movie this weekend, they just need to type the name of the movie into the search box. The search results would first list the movie, including a user rating, local theaters the movie is playing at, news headlines related to the movie and more. To dig more deeply into the results, a consumer would simply need to click on any item or category. For example, to see all the movies playing at a specific listed theater, just click on the theater name.

Yahoo! oneSearch on Yahoo!’s Mobile Web site has sponsored search results and display advertisements built into the experience, further extending the reach of Yahoo!’s advertising services to the mobile environment and enabling advertisers to reach consumers on their mobile devices across major mobile operators. Consumers can click on an ad to go to the advertisers’ mobile web site or a landing page to get more information about the advertisers’ offerings, including the ability to call the advertiser.

Yahoo! oneSearch will roll out in additional country and language versions over the coming months. For additional information on Yahoo! oneSearch please visit http://mobile.yahoo.com/mobileweb/onesearch. To try Yahoo! oneSearch on your mobile phone open your browser and type in m.yahoo.com.

Press Release: Yahoo! Reinvents Search for the Mobile Web (MobileBurn)

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Mobile Marketing – Press Release : Top Brands choose Blyk for Mobile Advertising

mars 27, 2007

CANNES, France, March 26, 2007 – Major brands, including Buena Vista, Coca-Cola, I-play Mobile Gaming, L’Oreal Paris, StepStone and Yell.com mobile have confirmed that they will be among the first advertisers to use the Blyk network when it launches in the UK this summer.

Blyk is the first pan-European ad-funded mobile network. The medium offers 16-24 year-olds free mobile phone calls and texts in return for receiving advertising to their mobile handsets.

Blyk will work closely with this diverse group of advertisers to pioneer usage of its creative ad formats and sophisticated profiling system. The member profiling enables brands to build a dialogue with a highly relevant group of young consumers who welcome the interaction and information. The impact of the campaigns can then be tracked in real time, allowing advertisers to view, assess and adjust their activity accordingly.

Lee Jury, Executive Director of Buena Vista International, said; “We are
delighted to be working with Blyk, to ensure we can communicate relevant releases to selected demographics through this highly targeted, unique, measurable and personal channel.”

I-play Mobile Gaming CEO, David Gosen, said; “Blyk provides visibility on who and when people are playing mobile games, information which the industry has been sorely in need of. CRM is a basic business principle to driving revenues and building loyalty and we haven’t been able to put this in place until we have access to real data on what our customers are doing. Now, thanks to Blyk’s offering, we can start to have some transparency on this issue.”

”We are extremely pleased to be working with some of the most forward-thinking brands who value the direct access and accountability that Blyk provides. The diversity of brands reflects the broad range of advertising opportunities through the Blyk network.” said Jonathan MacDonald, UK Sales Director.

About Blyk
Blyk is a pan-European free mobile operator for young people, funded by advertising. For advertisers, Blyk is an innovative mobile media channel offering direct engagement with a young audience with real time feedback. Blyk was co-founded in 2006 by Pekka Ala-Pietilä and Antti Öhrling and has offices in Helsinki, Finland and London, UK. Blyk is launching first in the UK market in mid-2007, with other markets to follow.

For more information, visit about.blyk.com.

» PressBlog – Blyk

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Mobile Marketing : Nokia announces platforms to connect advertisers and media publishers with mobile

mars 16, 2007

Nokia Ad Service and Nokia Advertising Gateway enable delivery of the right ad to the right mobile consumer.

Espoo, Finland; New York, USA — Nokia announced two mobile advertising services. Nokia Ad Service, is a fully managed service for advertisers to conduct targeted advertising on mobile services and applications.

Nokia Ad Service consists of a group of mobile publishers forming a mobile ad network and a platform to deploy, manage and optimize mobile advertising campaigns.

Nokia also introduced Nokia Advertising Gateway, a private label service for third party Publishers and Advertising Aggregators that want to extend to relevant mobile advertising. Nokia Advertising Gateway operates as an intelligent switch, selecting between text, visual, audio and video ads – depending on the user’s context – and feeding the ad to the device.

Nokia Ad Service
“As advertisers struggle to reach personalized targeting with traditional media such as print and TV, mobile advertising is becoming an increasingly attractive channel for brands,” said Tom Henriksson, Director of Nokia Ad Service at Nokia Emerging Business Unit. “We have completed a number of pilot campaigns with advertisers and mobile publishers for testing the Nokia ad serving technology and consumer experience. The feedback has been very positive from all parties.”

Nokia Ad Service fulfills different types of advertising needs such as advertisers deploying global mobile campaigns, agencies offering mobile advertising to complement traditional media initiatives, and publishers seeking new business models and a larger consumer audience. Nokia Ad Service serves mobile operators as a solution provider bringing the mobile advertising model to operator services, driving new and sustainable revenue streams. Nokia Ad Service simplifies the mobile advertising process by supporting & managing the full campaign lifecycle for advertisers including planning, deploying, optimizing, and reporting. Typical mediums of experience for mobile advertisements are in the form of interactive content like banner ads in browsing services, ads in applications, and videos.

Nokia Ad Service will begin its operations in Europe with a kick-off at ad:tech, an interactive marketing event in Paris, France on March 6th-7th, 2007 and globally in the second half of 2007.

Nokia Advertising Gateway
“With Nokia Advertising Gateway we are partnering with newspaper publishers, other traditional media companies, aggregators, platform companies, operators and internet companies to help them serve their current advertisers by offering easy access to a mobile audience” says Matthew Snyder, Head of Business Development, Nokia Multimedia, Advertising Business Program. “We have an aggregator interface for plugging partners’ platforms into the gateway – Nokia being in the role of platform service provider. Think of the gateway as a one-stop delivery point with intelligence”.

Nokia Advertising Gateway enables delivery of targeted ads to mobile devices. Ads will be closely tied and optimised to specific multimedia applications, such as reading digital newspaper content, watching TV, listening to music or looking at directions on maps. Nokia offers access to the platform for third parties and enables their ad sales teams to sell for the mobile channel. Nokia Advertising Gateway supports so called CPA (cost per action) model and it provides usage data from mobile devices for enabling targeted ad selection and delivery to users’ devices. A key part of the platform will be the easy-to-use reporting and analytics tools for Publishers to manage their advertisers ROI (Return on investment).

Nokia Advertising Gateway will run several pilots during the coming months and will become commercially available in the second half of 2007, starting with support for converged mobile devices based on the S60 software platform.

For further information on Nokia Ad Service, please visit www.adservice.nokia.com

Nokia Ad Service

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Mobile Marketing : La publicité mobile explose au Japon

mars 16, 2007

Avec plus de 100 millions de téléphones portables en circulation dont 82% avec accès à internet, le Japon est non seulement le paradis du mobile mais également un formidable laboratoire des nouveaux usages.

A l’occasion de la Mobile Marketing Conference 2007 organisée à Paris jeudi dernier par l’agence Jap’Presse et InnovAsia Research, Takeya Takafuji, président de la Mobile Marketing Solution Association japonais, a indiqué au JDnet quelques chiffres sur la publicité mobile dans son pays.

Selon ses estimations, le marché de la publicité sur mobile a atteint 650 millions d’euros en 2006, essentiellement tiré par l’engouement des mobinautes japonais pour les sites indépendants, absents des portails des opérateurs et par définition exclus de leur système de reversement.

La combinaison du haut débit (70% des connexions) et des forfaits illimités devrait encore accélérer la consommation média des mobinautes japonais. Selon la Mobile Marketing Solution Association japonais, le marché pourrait dépasser les 2 milliards d’euros dès 2011, de quoi aiguiser les appétits de grands noms du Web comme Yahoo ou Google, qui multiplient déjà les accords dans l’archipel.

La publicité mobile explose au Japon par Neteco.com

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Social Networking : La Playstation 3 clone Second Life

mars 16, 2007

Alors que sa Playstation 3 ne suscite plus l’enthousiasme, Sony annonce un univers virtuel gratuit sur sa nouvelle console.

Sony sait encore épater la galerie. Le constructeur japonais a profité de la Gamedevelopers Conference (GDC) de San Francisco pour annoncer le Playstation Home, un service online qui évoque pêle-mêle Second Life, le Xbox Live de Microsoft et les Mii de Nintendo.

Le service, accessible à tous les joueurs sur Playstation 3 connectés à Internet, proposera un mini univers virtuel mondial. Chaque joueur aura son avatar, qu’il pourra personnaliser à volonté, sur le modèle de ce qui se fait sur Wii avec les Mii. En sus, chacun disposera également de son espace personnel qu’il pourra aménager et décorer à sa guise. On y trouvera aussi un Hall of Fame contenant tous les bonus récoltés par le joueur (cette fois-ci en s’inspirant des « achievements » du Xbox Live).

Mais ces petites personnalisations ne présenteraient que peu d’intérêt s’il fallait les garder uniquement pour soi. Le Playstation Home, et c’est là qu’il rappelle Second Life, propose donc également des espaces publics, communs à tous les joueurs connectés. On peut y discuter avec les autres, faire visiter son espace personnel, visionner des bandes-annonces ou des films en HD dans un cinéma et jouer à des petits jeux (arcade, bowling, billard…).

Sony compte également proposer des espaces publics à chaque créateur de jeux vidéo, qui pourra ainsi y faire sa réclame. On reste toutefois loin de l’optique d’un Second Life qui laisse les joueurs créer leurs propres objets et leurs propres lieux. Et comme Linden Labs avec Second Life, Sony proposera dans le Playstation Home des objets virtuels à acheter pour de l’argent réel. Si les objets standards seront gratuits, ce ne sera en revanche pas le cas des objets les plus classieux. Sony commencera à tester en interne le Playstation Home le mois prochain. Le service devrait être accessible à tous avant Noël.

En voie de ringardisation face à Microsoft et surtout Nintendo, qui ont repris la main dans la guerre des consoles (lire notre article : Nintendo en haut du podium « next-gen »), Sony fait avec le Playstation Home un gros pari sur son avenir et celui de la Playstation 3. Deux semaines avant la sortie de la console en Europe, et alors que les mauvaises nouvelles s’accumulaient pour Sony (prix élevé, rétrocompatibilité limitée, ventes moins bonnes que prévues dans le reste du monde), la firme japonaise avait besoin d’un buzz positif. Avec, en point de mire, l’espoir de récupérer d’ici la fin de l’année l’image « hype » qui lui fait aujourd’hui cruellement défaut.

Ecrans – La Playstation 3 clone Second Life

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Mobile Marketing : Questions for Enpocket CEO Mike Baker

mars 15, 2007

The mobile industry’s CTIA Wireless, a show covering wireless, broadband convergence and mobile computing, is just a few weeks away; and many companies will use the event to launch new ad products and partnerships.

Among those present will be Enpocket, one of the oldest surviving mobile firms. Enpocket enjoys a special relationship with Sprint, the carrier with arguably most vocal plans to sell and traffic mobile advertising. In the run up to the conference, ClickZ spoke with CEO Mike Baker about the trajectory of his company, that of the industry as a whole, and the state of budget allotments for advertising on handheld devices.

Q. Briefly, what’s the origin of Enpocket?

A. We started in 2001, and were active in Europe and Asia before being active in the U.S. Now the majority of our revenue and the majority of our company is based [in the U.S.], a reflection of market growth.

We focused on the brands that have the most to gain from mobile marketing, which are the mobile carriers themselves. Vodafone, Sprint, Virgin use our platforms to message their customers about buying services, ringtones, text messaging, and plans. First party promotional marketing that really shows up to a subscriber as receiving a text message or multimedia message.

Q. How has that carried over to the brand side?

A. We’ve done over a thousand campaigns for brands over the years. We started with a mechanism most people use, SMS; now we’re seeing greater adoption and doing brand campaigns that appear as display advertising within the browser.

What we’ve really learned is that the buyers, the brands and the agencies are confused by the fragmented niche players. Company one sells mobile media, company two delivers text messaging campaigns, company three builds mobile Web sites. [Marketers] want to work with a company that has experience executing the entire solution. Enpocket brings a total mobile solution, so marketers can deal with one company, soup to nuts. Plan, create, and optimize campaigns from a mobile device.

Q: Is that the advantage of offering a portfolio of services instead of a single service?

A. It’s a personal device. It can’t just be about banner ads. Marketers need more than just banner ads. We want to use the banner to draw people into highly engaging experiences, like a quasi-application that’s branded. For example, use the banner to let people know we’ve got a store finder on the mobile Web or that they can download a branded wallpaper or that they can sign up for text notifications of sales. We’re able to put all these things together to solve sales problems.

Mobile is complex enough without having to deal with a cadre of niche vendors. While focusing on a niche may be a nice differentiator, the market is too complex to expect advertisers to work with several companies to pull together a comprehensive mobile program. Our niche, if you will, is the complete solution.

Q. Do you see some sort of industry consolidation down the road?

A. I don’t worry about that. My view is that meshing together companies probably doesn’t create very integrated solutions. It needs to happen down on a platform level. We have a platform; the technology itself does all the things we need it to do. You can’t recreate it by cobbling Frankenstein’s monster of limbs.

My worry for the industry is that it’s not able to organize itself and show brands an effective place to spend money… I think the industry does need to come together to make it easier for brands and agencies to transact in the medium, making it simpler to buy or run campaigns, and syndicate the ad buying opportunities.

Q. What can be learned or carried over from Internet content and marketing?

A. It is a different medium… You can’t port Internet experiences to the small screen. Internet companies like Yahoo had to fundamentally rework the product offering on the channel. To succeed in mobile is not a given for Internet companies like Yahoo, Google, and MSN because it does require them to produce different assets, different experiences. They’re still in a very good position to leverage an adjacent opportunity in the mobile space.

In general I would say the display advertising market for mobile is very early. That said, I see a definite appetite among brands to engage in that sort of mobile advertising. This is a building year, a learning year, a testing year. The difference between this year and last year is that there are a lot more people testing. We’re really looking at later 2007 and 2008 for a pretty significant pick up for brands and advertisers moving from test mode to a recurring spend in mobile advertising.

Q. What is allowed by 3G and high-speed access?

A. We see a more actively engaged audience… Look at what broadband has done. It really led the interactive industry into the golden age. Without it, you’re back in the text messaging mode; with it, you’ve got the full palette.

The U.S. is very interested in rich media. The U.S. is different than Europe and Asia. Where I predict we’ll be ahead is in the use of the browser, and I think that will correlate directly with the roll-out of the 3G networks. The bandwidth allows an experience to click as often as you would on your desktop.

Q. Where does the industry stand on reporting and measurement?

A. We’ve spent a lot of time trying to create reporting like you would find on the Internet, like Internet advertising can do. Measuring on mobile is harder, because this medium doesn’t have cookies right now. The unique identifier, the numbers, are not always available unless somebody has consented to give it to the brand.

Q. What advice do you have for brands experimenting in the mobile channel?

A. Part of the value of spending money is learning, and if the reporting is not good then you’re not really learning. Learning what doesn’t work and why is as important as learning what does work and why.

Questions for Enpocket CEO Mike Baker

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Social Network Marketing : L’Oreal Paris – Miss Second Life

mars 15, 2007

L’Oréal Paris vous donne rendez-vous …
Des professionnels de la mode RL vont élire une Miss Second life.

L’election se déroulera en conclusion d’un défilé qui se déroulera sur le podium L’Oréal Paris fin mars 2007.

Le thème de ce défilé du mois de mars sera « le Glamour Naturel », le look phare des nouvelles collections maquillages, soins et colorations de L’Oréal Paris.
Sublimez votre beauté virtuelle avec naturel, féminité et sensualité, à la manière d’une Doutzen Kroes, Pénelope Cruz ou Eva Longoria !

Un jury d’experts sera présent pour déterminer la grande gagnante, qui recevra le titre de Miss Second Life Printemps 2007. Son avatar sera publié sur le site officiel de la marque L’Oréal Paris, elle recevra des produits exclusifs et une place de top modèle dans l’agence de Second life Aspire Model.

Une animatrice beauté L’Oréal Paris sera également présente et pourra répondre à vos questions, et vous conseiller dans le choix de vos produits.

Pour participer :

Pas de permanence dans Second Life pour l’instant.

*Envoyez simplement une photo de votre avatar Second life à

darlingbianca@gmail.com
laurent.heckmann@gmail.com
ainsi qu’un court texte pour vous présenter.

La clôture des inscriptions se fera le 25 mars 2007.

20 modèles seront choisies.

ce concours est organisé par:
Laurent Heckmann
Andrea media
Bianca Darling
CEO of ASpiRE! Modeling Agency and Magazine

Bonne chance à toutes les participantes, en route pour les snapshots !

SecondLife Observer – SLObserver.com L’Oreal Paris – Miss Second Life «

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Mobile Marketing – Press Release : Accenture Acquires Digiplug SAS

mars 15, 2007

Accenture Acquires Digiplug SAS, to Serve the Media, Entertainment and Communications Industries.

Digiplug, SAS was recently acquired by Accenture the global management consulting, technology services and outsourcing company. Accenture is a leading provider of digital media solutions to both content creators and distributors.

The acquisition of Digiplug is the first step in a larger effort to further strengthen and build Accenture Digital Media Services to provide a market-leading, comprehensive suite of digital content services that are scalable globally. By adding Digiplug’s expertise to its already robust set of digital media services, Accenture gains the capabilities to help companies that produce and distribute rich media content to optimise how they store, manufacture, distribute, track and exploit digital content while providing a consistent and personalized consumer experience.

These new services will help our clients stay ahead of the explosive demand for digital content and services. Industry analysts have predicted that mobile content the mobile content and services industry will grow by almost 70 percent over the next five years to more than $150 billion.

——

Le cabinet de conseil en management rachète la société française Digiplug (filiale du groupe japonais Faith), spécialisée dans la distribution de contenus (sonneries, logos et vidéos) sur téléphone mobile. Créée en 1998, elle affiche Warner, Universal, Sony BMG France et Proximus (opérateur mobile du groupe belge Belgacom) parmi ses clients.

Ce rachat coïncide avec la création de « Accenture Digital Media Services », une division qui sera chargée de fournir un service de distribution de contenus dématérialisés.

For more information go to www.accenture.com/digiplug

Digiplug News Releases Center

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Mobile Marketing : Pamela Anderson for Virgin Mobile

décembre 12, 2006


The new Virgin Mobile Advertising … for Pamela Anderson’s Fans 😉

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Mobile Marketing : Qwikker Helps 3 Deliver Music to Non-3 Customers

novembre 28, 2006

Exclusive P Diddy Track Available For Download From the Qwikker Pub Network
– London, 27 November 2006 – Qwikker, the leading provider of user-driven, on-location mobile content distribution has announced that it is supporting 3’s promotion of the newly launched 3MusicStore. Qwikker is enabling mobile users to freely download an exclusive music track remix from P Diddy’s ‘Press Play’ album. The track ‘The Future’ is available to everyone via Bluetooth, regardless of mobile operator, through Qwikker’s network of 450 pub locations.

This Qwikker promotion, running in the month of November, is one of a number of marketing initiatives being run by 3 to promote its new 3MusicStore, but crucially enables the operator to extend its outreach and communicate with non-3 customers. Qwikker’s network utilises Bluetooth, therefore there are no data charges incurred by mobile users for content delivered to their handset. Qwikker allows brands to deliver ‘freemium’ content at no cost to end users, as well as premium content payable by mobile bill, credit card or cash.

Visitors to any Qwikker enabled pub location are alerted to the ‘FreeTrackFrom3’ with an invite to receive content sent via Bluetooth. If the customer chooses to accept, the track is sent to the customer’s handset and is available to play immediately plus stored for later play. Uniquely, Qwikker’s service automatically detects the device make and model, which then sends content specifically formatted for each device thus ensuring a rich end user experience.

Qwikker provides ongoing reporting and analysis in order to give brands the capability to measure the response rates and acceptance of content-driven marketing in exact detail.

“3 identified our mobile content distribution network as a means to connect with existing and potential customers through a highly targeted and measurable channel. Our service enables operators to get relevant content into the hands of consumers who are not necessarily on their network, which is quite a compelling proposition.” said Saul Kato, CEO Qwikker.

In addition to the delivery of single media files and content items, Qwikker allows brands to deliver mobile channels, which are collections of user-selectable content, interactive information, and clickable links for users to respond directly to brands at a more convenient time.

Content can consist of video clips, games, Java apps, MP3s (used at the Virgin Mobile V-Festival and the recent Robbie Williams tour), ringtones, images, mobile coupons, and links to outside internet sites.

Qwikker Latest News

Qwikker Blog » Blog Archive » Qwikker Helps 3 Deliver Music to Non-3 Customers

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Mobile Marketing : Apple iPhone on CNBC

novembre 23, 2006

It’s coming.. 😉

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Mobile Marketing – Press Release : MAXIM’s ‘Monkey’ Mag Promoted By Bluetooth

novembre 15, 2006

London, UK- November 13, 2006, Qwikker (www.qwikker.com), the leading provider of user-driven, on-location mobile content distribution today revealed that Dennis Publishing, home of Maxim men’s magazine, are using the Qwikker Pub Network to deliver a mobile video clip that consumers can download for free via Bluetooth during the launch month of the world’s first web-based weekly men’s lifestyle magazine ‘Monkey’.

In 450 pub venues across the UK, enabled with the Qwikker system, brands can deliver content-based marketing campaigns directly to consumers’ mobile phones at no cost to the end user. In the case of Monkey magazine, customers can opt-in to download the humorous 20 second ‘Keepy Uppy’ viral video clip that is a central element of Monkey‘s four week launch marketing campaign.

“This new media channel enables brands to connect to a targeted audience and to directly measure the impact of their marketing campaigns. Furthermore the message is no longer fleeting- the content resides on the end-users’ phone for later viewing and sharing with friends, until deleted at will.” said James Martin, European Director, Qwikker.

Qwikker goes beyond traditional, impression-based, out-of-home advertising methods by giving brands the capability to measure the response rates and acceptance of content-driven marketing in exact detail.

In addition to the delivery of single media files and content items, Qwikker allows brands to deliver mobile channels, which are collections of user-selectable content, interactive information, and clickable links for users to respond directly to brands at any later time via their phone.

Content can consist of video clips (such as in the case of Monkey), games, Java apps, MP3s (used at the Virgin Mobile V-Festival and the recent Robbie Williams tour), ringtones, images, mobile coupons, and links to outside internet sites.

Qwikker Press Release

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Mobile Marketing – Press release : Proximity-based targeted mobile content gets fingers clicking at Virgin Mobile V-Festival

novembre 14, 2006

London, UK November, 6th 2006, Qwikker (www.qwikker.com), the leading provider of user-driven, on-location mobile content distribution, revealed today the results of its service installed at this years’ Virgin Mobile V-Festival. The results confirm that Bluetooth and the proximity-based model of distributing mobile content is a big hit with mobile consumers.

Qwikker’s service enables consumers to ‘connect and select’ mobile content at the point of interest through a non-intrusive, branded channel based system. Qwikker’s service takes advantage of Bluetooth to deliver rich content without network data charges.

The Virgin Mobile V-Festival is one of the most popular events of the music festival season with top-line acts performing across two festival sites in the UK. Innovation and consumer value are synonymous with the Virgin brand, and with this in mind Virgin Mobile turned to Qwikker to help festival goers connect with exclusive mobile content – through a dedicated Bluetooth downloadable Virgin Bites mobile channel.

Consumers who downloaded Qwikker’s Virgin Bites mobile channel were given a menu of content enabling them to browse, and then download music-related content of interest to them. Critically the Virgin content channel remains on the consumers’ handset, which is updateable over-the-air (OTA) – further extending the brand relationship.

Based at the Chelmsford Virgin Mobile V-Festival venue, Qwikker integrated its Bluetooth mobile content system to provide coverage across the entire festival site. Visual displays encouraged concertgoers to turn on their Bluetooth connection, who were then asked, on their phone screen, if they wanted to download the Virgin Bites mobile channel. The content, which was free of charge, included ring tones and videos from Morrisey, Kasabian and The Young Knives, as well as an exclusive video film trailer of Little Miss Sunshine.

Steve Rogan, Head of Sponsorship at Virgin Mobile, said “At Virgin Mobile we are always looking at ways to enhance our customers’ experience. By enabling the exclusive download of a choice of mobile content at the Virgin Mobile V-Festival, we ensured that customers could get really close to the bands interactively. The music and the fans are the most important thing after all. Qwikker’s service was well received and added real value to the overall festival experience”.

James Martin, European director of Qwikker, commented on the V-Festival’s success: “As the figures demonstrate, consumers are very receptive to mobile content delivered via Bluetooth when it’s relevant and they are given choice. Virgin and other leading brands recognise the opportunity to connect and interact with consumers in a targeted, contextual environment.”

Who downloaded what mobile content at the Virgin Mobile V-Festival:
In total, 12,410 festival goers downloaded Qwikker’s Virgin Bites mobile content channel enabling them to browse and download additional exclusive content items, setting a new bar for user-driven mobile content consumption..

– 34 % – The Kasabian ‘Empire’ video was the most downloaded mobile content
– 18 % – Morrisey’s ‘in the future when alls well’ video was the second most popular download
– 13 % – downloaded the Young Knives video and ringtone
– 12 % – downloaded the Morrisey ‘in the future when alls well’ ringtone
– 7 % – downloaded a RedBull video and – 5 % the Little Miss Sunshine video

About Qwikker
Specialists in proximity marketing services and content distribution, Qwikker provides a direct-to-mobile network of interactive service points across Europe and the US. Combining Qwikker’s Bluetooth technology with traditional physical advertising, brands can extend their relationship with consumers by offering a selection of desirable content (either free or premium), which can be downloaded onto mobile phones. Content can be anything from video clips, games, MP3s and ringtones, to artwork, mobile coupons, and links to WAP sites or phone numbers.

Qwikker Channels is a customized java application, which enables consumers to browse menus of content without having to use a data connection, and then download content and information via Bluetooth, WAP and SMS connectivity. The Qwikker, application and the content channels within it can be distributed from location-to-phone and then forwarded by consumers, phone-to-phone, giving brands the opportunity to leverage the power of peer-to-peer content sharing.

Qwikker maintains the largest direct-to-mobile location content network in the world, with over 650 Bluetooth enabled service points across the UK in pubs, clubs, concerts, festivals, cinemas, public spaces and the London Underground. Fast and easy to install, Qwikker’s portable service points can also be deployed for one-time or seasonal events. Brands which have leveraged the Qwikker network include Yahoo!, Channel 4, EA Games, Universal Music, 20th Century Fox, Robbie Williams/ ie: music, Nokia and Universal Pictures.

Backed by Sequoia Capital and Enterprise Partners Venture Capital, Qwikker has offices in San Francisco and London. www.qwikker.com

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Boost Mobile & AirG Roll out Mobile Marketing Campaign – Get Hookt up with a New Ride Customized by West Coast Customs

octobre 30, 2006

IRVINE, Calif. & VANCOUVER, British Columbia–(BUSINESS WIRE)–Boost Mobile®, a lifestyle-based telecommunications brand that develops and distributes wireless communications products for the youth market, and AirG, a global leader in powering mobile communities and wireless social networking, announced today the launch of a multi-channel mobile marketing campaign to promote Boost Hookt – a popular mobile social networking product in the United States.

Between October 15, 2006, and January 15, 2007, Boost Hookt customers that sign up to the Get Hookt Up With A New Ride promotion are eligible to win a brand new Dodge Charger fully customized by West Coast Customs – the Kingz of Customs.

“Boost Hookt has been extremely popular with our customers since it launched last year, and we expect this new marketing campaign to take Boost Hookt adoption to the next level,” said Boost Mobile Director of Value Added Services Craig Thole. “We are excited to be working with West Coast Customs and AirG in launching this unique multi-channel promotion that uses innovative products and services to acquire customers and strengthen our customer facing value proposition.”

The Get Hookt Up With a New Ride mobile marketing campaign will be promoted across multiple channels, including mobile, retail and online, including a MySpace interactive presence. To participate in the promotion Boost Mobile users across the United States can visit BoostLIVE (www.boostlive.com) for methods of entry and official rules. At the close of the campaign on January 15, 2007, one Boost Hookt customer will be driving home in a brand new Dodge Charger courtesy of Boost Mobile, AirG and West Coast Customs.

“We’ve all seen the awesome talent of the West Coast Customs team on television, and their customization work on this Dodge Charger clearly embodies the same spirit of self expression and individuality as Boost Hookt customers,” said Frederick Ghahramani, Director, AirG. “We are delighted to be working with Boost Mobile and West Coast Customs in demonstrating the commercial potential of mobile social networks for advertisers, media companies and mobile operators.”

All custom auto-body work and vehicle modifications for the Get Hookt Up With a New Ride mobile campaign were performed by West Coast Customs and include 22” Lexani Sterling Rims, Toyo Tires, a complete WCC Orion custom audio system, custom stainless exhaust system, tinted windows and a Rex Billet grill. West Coast Customs will also furnish the Runner Up Prize Pack, which includes 1 WCC 17” all-in-one wide screen monitor with removable DVD, 1 WCC 800 WATT Mono Block Subwoofer amplifier and 2 WCC 10” 400 WATT Subwoofers, collectively worth more than $2,000.

“West Coast Customs is always on the lookout for new and innovative ways to showcase our talents and to promote our custom vehicle concepts to new and existing fans,” said Ryan Friedlinghaus, CEO, West Coast Customs. “We are thrilled to be working with Boost Mobile and AirG on this national mobile promotion and entertaining our fans in a whole new way.”

Boost Hookt is a private-label mobile community powered by AirG. Hookt has multiple unique features such as instant messaging, picture profiles, blogging, public and private messaging, and targeted promotions and contests, and comes complete with AirG’s suite of mobile community software, including the Community Marketing Engine, Community Patrol, Community Storefront, Community Marketing Toolkit and Micro-Community Interface. Mobile users can access Boost Hookt via a browseable version through the Boost LIVE deck or through downloadable and embedded versions on Boost Mobile handsets.

Boost Mobile & AirG Roll out Mobile Marketing Campaign – « Get Hookt up with a New Ride Customized by West Coast Customs »

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Peugeot Completes Mobile Marketing Campaign

octobre 27, 2006

The mobile marketing firm, Puca has announced that it has completed a mobile phone based advertising campaign in Ireland, to launch the new Peugeot 207 motorcar. The campaign, which included billboard, mailing, press and radio advertising, encouraged target customers to download a link to a mobile internet website which they could view on their handset. It has resulted in a large volume of responses, and with 40% of respondents providing personal contact details, the campaign has proven to be very successful in generating test drives.

Peugeot is one of the first in Ireland to use mobile internet marketing and to integrate it across an entire campaign.

Vincent Delettre, CRM manager, Peugeot Ireland said, « The real advantage of mobile internet marketing was being able to introduce much more creativity, colour, interactivity and fun to our mobile marketing. The results have been very strong to date. They certainly justify our plan to allocate a larger proportion of our advertising budget to mobile. »

Puca has undertaken a number of surveys into the use of mobile marketing. Its latest research shows the Irish market for mobile marketing growing to EUR17 million, or 1% of the total advertising market in Ireland in 2007. P?forecasts this to grow very substantially to 5% of the total advertising market by 2010, with a value of over EUR100 million.

Peugeot Completes Mobile Marketing Campaign

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Mobile Marketing – Press Release : Verizon Wireless Customers Can Now ‘Flash-Enable’ Their Phones With New Get It Now Applications

octobre 26, 2006

BASKING RIDGE, N.J. and LAS VEGAS, Oct. 25 /PRNewswire/ — Beginning today, Verizon Wireless customers can experience a fresh look and feel on a range of new Get It Now(R) applications as Verizon Wireless marks another mobile phone first with new technology that enables richer mobile experience, and the introduction of popular content previously found only on the PC. The technology, called Adobe Flash Lite, beefs up graphics and animation for Get It Now downloads, including games, ring tones and productivity applications.

Verizon Wireless, along with some of the leading content providers, launched several Get It Now applications today that rely on this new advance in mobile technology, including:

– The Weather Channel(R) – Download this easy to use, graphic-rich application from The Weather Channel to get forecasts, maps in motion and severe weather alerts.

– NBC’s The Office Games from Indiagames – Play as an office slacker and compete in different office-games that include waste paper basketball, balancing files, fighting a paper war, chair racing and table golf.

– Jungle Jim(TM) and Extreme Hangman(TM) from SkyZone Entertainment – Play the world’s two best time-killer games. The traditional hangman takes an absurd twist of comical proportions while Jungle Jim adventures through the jungle by swinging, hopping and avoiding obstacles.

– MovieGoer from Zingy – Find a flick with just a few clicks with this nationwide source for movie show times, theaters, reviews, posters and more.

– Shockwave(TM) Minis by Shockwave.com – Over 30 fun easy-to-play mini games – puzzles, sports, action and more, including Nickelodeon’s « SpongeBob SquarePants » and MTV’s « Pimp My Ride. » Choose Shockwave Minis Unlimited for unlimited access to all the games for one low monthly subscription price, or Shockwave Minis Arcade to purchase credit packs redeemable for individual Minis.

« We’re committed to providing our customers with the best experience on their mobile phones, » said Ray Taylor, executive director of data and multimedia services for Verizon Wireless. « All of these applications take advantage of the newest advancements in Flash, giving our Get It Now customers exciting, fresh content that makes their mobile experience even better. »

These new Get It Now applications are currently available on four phones from Verizon Wireless, including The V (LG VX9800), Motorola RAZR V3c and V3m and Samsung SCH-a950. Flash Lite is expected to be available on additional handsets in the coming weeks. Download charges for Get It Now applications vary and airtime charges apply when browsing, downloading and using certain applications. Customers need a Get It Now-enabled handset and Verizon Wireless digital service to access the Get It Now virtual store.

About Verizon Wireless

Verizon Wireless owns and operates the nation’s most reliable wireless network, serving 54.8 million voice and data customers. Headquartered in Basking Ridge, N.J., Verizon Wireless is a joint venture of Verizon Communications (NYSE:VZ) and Vodafone (NYSE and LSE: VOD). Find more information on the Web at www.verizonwireless.com. To preview and request broadcast-quality video footage and high-resolution stills of Verizon Wireless operations, log on to the Verizon Wireless Multimedia Library at www.verizonwireless.com/multimedia.

Press Release: Verizon Wireless Customers Can Now ‘Flash-Enable’ Their Phones With New Get It Now Applications (MobileBurn)

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