Archive for the ‘Video Sharing’ Category

Verizon exclusivity ends, YouTube Mobile opens the gates – Mobile Marketing

juin 18, 2007

Alright, everyone go quit your jobs and pick up second (and third) batteries for your handsets: YouTube Mobile has gone live.

As previously reported, YouTube was apparently merely biding its time while Verizon’s exclusivity deal ran its course before flipping the switch, so now we can all enjoy several hundred editor’s picks — the supposed cream of the YouTube crop — in mobile-friendly 3GP format (though word has it they’re eventually planning a full mobile implementation).

Initial testing on our Nokia N76 review unit suggests that 3G data is highly recommended, but we somehow suspect we’ll still manage to sink our productivity to record lows even on crappy EDGE. Hit up to check it out; we’ll be on the couch with our eyes glued to our phones if you need us.

Verizon exclusivity ends, YouTube Mobile opens the gates – Engadget Mobile

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Social Networking : La Playstation 3 clone Second Life

mars 16, 2007

Alors que sa Playstation 3 ne suscite plus l’enthousiasme, Sony annonce un univers virtuel gratuit sur sa nouvelle console.

Sony sait encore épater la galerie. Le constructeur japonais a profité de la Gamedevelopers Conference (GDC) de San Francisco pour annoncer le Playstation Home, un service online qui évoque pêle-mêle Second Life, le Xbox Live de Microsoft et les Mii de Nintendo.

Le service, accessible à tous les joueurs sur Playstation 3 connectés à Internet, proposera un mini univers virtuel mondial. Chaque joueur aura son avatar, qu’il pourra personnaliser à volonté, sur le modèle de ce qui se fait sur Wii avec les Mii. En sus, chacun disposera également de son espace personnel qu’il pourra aménager et décorer à sa guise. On y trouvera aussi un Hall of Fame contenant tous les bonus récoltés par le joueur (cette fois-ci en s’inspirant des « achievements » du Xbox Live).

Mais ces petites personnalisations ne présenteraient que peu d’intérêt s’il fallait les garder uniquement pour soi. Le Playstation Home, et c’est là qu’il rappelle Second Life, propose donc également des espaces publics, communs à tous les joueurs connectés. On peut y discuter avec les autres, faire visiter son espace personnel, visionner des bandes-annonces ou des films en HD dans un cinéma et jouer à des petits jeux (arcade, bowling, billard…).

Sony compte également proposer des espaces publics à chaque créateur de jeux vidéo, qui pourra ainsi y faire sa réclame. On reste toutefois loin de l’optique d’un Second Life qui laisse les joueurs créer leurs propres objets et leurs propres lieux. Et comme Linden Labs avec Second Life, Sony proposera dans le Playstation Home des objets virtuels à acheter pour de l’argent réel. Si les objets standards seront gratuits, ce ne sera en revanche pas le cas des objets les plus classieux. Sony commencera à tester en interne le Playstation Home le mois prochain. Le service devrait être accessible à tous avant Noël.

En voie de ringardisation face à Microsoft et surtout Nintendo, qui ont repris la main dans la guerre des consoles (lire notre article : Nintendo en haut du podium « next-gen »), Sony fait avec le Playstation Home un gros pari sur son avenir et celui de la Playstation 3. Deux semaines avant la sortie de la console en Europe, et alors que les mauvaises nouvelles s’accumulaient pour Sony (prix élevé, rétrocompatibilité limitée, ventes moins bonnes que prévues dans le reste du monde), la firme japonaise avait besoin d’un buzz positif. Avec, en point de mire, l’espoir de récupérer d’ici la fin de l’année l’image « hype » qui lui fait aujourd’hui cruellement défaut.

Ecrans – La Playstation 3 clone Second Life

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Mobile Marketing : CES News Special Report – The Apple iPhone runs OS X

janvier 9, 2007

Capping literally years of speculation on perhaps the most intensely followed unconfirmed product in Apple’s history — and that’s saying a lot — the iPhone has been announced today.

Yeah, we said it: « iPhone, » the name the entire free world had all but unanimously christened it from the time it’d been nothing more than a twinkle in Stevie J’s eye (comments, Cisco?). Sweet, glorious specs of the 11.6 millimeter device (that’s frickin’ thin, by the way) include a 3.5-inch wide touchscreen display with multi-touch support and a proximity sensor to turn off the sensor when it’s close to your face, 2 megapixel cam, 8 GB of storage, Bluetooth with EDR, WiFi that automatically engages when in range, and quadband GSM radio with EDGE — and amazingly, it somehow runs OS X with support for Widgets, Google Maps, and Safari, and iTunes (of course) with CoverFlow out of the gate. A partnership with Yahoo will allow all iPhone customers to hook up with free push IMAP email.

More Pictures on engadget CES Live Report :
The Apple iPhone – Engadget

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MySpace : We’ll Crush YouTube

octobre 18, 2006

News Corp. chief operating officer Peter Chernin told investors at an industry conference today that since much of YouTube’s traffic comes from MySpace, it’s time to cut out the middle man. Chernin estimated that around 60-70% of YouTube’s traffic comes from MySpace, and as a result he wants to ramp up MySpace Video, giving users less incentive to look elsewhere. But while the 60% figure might not be totally accurate, MySpace is definitely a catalyst for YouTube’s growth – they actually reported a dip in traffic when MySpace temporarily disabled YouTube embeds at the end of 2005 (they were forced to allow them again after a user revolt).

But it’s not just YouTube – Chernin expressed distaste for all the services that are feeding the MySpace beast: “If you look at virtually any Web 2.0 application, whether its YouTube, whether it’s Flickr, whether it’s Photobucket…almost all of them are really driven off the back of MySpace, there’s no reason why we can’t build a parallel business.” While I’m not convinced that Flickr gained success on the back of MySpace, Photobucket almost certainly did – ImageShack isn’t mentioned, but it also owes much of its success to America’s leading social network.

The sentiments indicate a very worrying trend: MySpace has stated its intention to clone the best tools, and Chermin believes that MySpace can equal or better the third party tools with in-house products. This is such a ridiculous strategy that it’s not even worth contemplating. MySpace’s openness to third party extensions (MySpace layouts, MySpace codes) is one of its most popular attributes – squashing that ecosystem may provide short term benefits, but it will ultimately harm them in the long term.

Chernin’s sentiments also confirm our assumptions about the recent MySpace update, a reaction to the Flash-based MySpace hack which had the side effect of breaking many MySpace add-ons. With absolutely warning for developers, it was assumed that MySpace simply didn’t care about the problem – an opinion that was confirmed today. Incidentally, Robert Yeager at Cooqy just emailed me to say he has once again found a workaround to the issue, one that will only be broken if MySpace bans external widgets altogether – for some, it’s not all that hard to imagine.

However, the statement runs counter to MySpace’s recent move to sell tracks through MySpace Music: in that instance, they chose to partner with Snocap on their MySpace music player, rather than crushing the startup. The picture is not so clear with the new MySpace slideshows widget – some of my sources claim that it was developed by the folks at Slide, while others think it was created by MySpace itself.

There are literally thousands external tools plugging in to MySpace these days – among them BubbleSnaps’ picture generator, Finetune’s music player, Trakzor’s MySpace tracker, MyChingo’s audio comments tool, Snapvine’s voice comments widget, PollPub’s MySpace polls, EQO’s MySpace message boards and many more besides. All of these widgets work on other networks, but the truth is that MySpace accounts for the majority of their users. As mentioned hundreds of times on Mashable, the top sites for widget embeds include Xanga, Piczo, hi5, Blogger and Windows Live Spaces, but all of these sites added together couldn’t equal the market provided by the MySpace beast. Even so, it seems that the web’s future will be widgetized, whether MySpace play the game or not.

MySpace: We’ll Crush YouTube – Mashable!

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YouTube serving 100 million videos a day

octobre 16, 2006

Video sharing site YouTube, which was acquired by Google earlier this week, is now serving a staggering 100 million videos a day.

Statistics released by web monitoring firm comScore show that YouTube served an average of 100 million video streams a day during July.

The site was visited by 63 million people aged 15 and over during the month, with an average of 6.2 million users a day. YouTube was the 17th most visited site worldwide for the month.

YouTube served nearly three billion video streams worldwide in July, representing slightly less than a quarter of the total activity streamed to US locations.

On an average daily basis for the month, 96 million streams were served worldwide and 21 million in the US.

« Several media outlets have reported that YouTube streamed 100 million videos daily in July, and the results of our recent study corroborate this report, » said Gian Fulgoni, chairman of comScore Networks.

« In fact, our daily streaming data shows that YouTube first surpassed the 100 million threshold on 17 July, which coincides with YouTube’s own announcement that it had reached this impressive mark.

« Our streaming data covering more recent months will be published shortly, and will show that YouTube’s streaming total now far surpasses 100 million per day. »

Google agreed to acquire YouTube for $1.65bn in stock earlier this week. YouTube will continue to operate independently, and will keep its own headquarters and employees.

YouTube serving 100 million videos a day –

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Google agreed to pay $1.65 billion in stock for YouTube – Video Message from Chad and Steve

octobre 11, 2006

A profitless Web site started by three 20-somethings after a late-night dinner party is sold for more than a billion dollars, instantly turning dozens of its employees into paper millionaires. It sounds like a tale from the late 1990’s dot-com bubble, but it happened yesterday.

First a Message from Chad and Steve 😉

Google, the online search behemoth, agreed yesterday to pay $1.65 billion in stock for the Web site that came out of that party — YouTube, the video-sharing phenomenon that is the darling of an Internet resurgence known as Web 2.0.

YouTube had been coveted by virtually every big media and technology company, as they seek to tap into a generation of consumers who are viewing 100 million short videos on the site every day. Google is expected to try to make money from YouTube by integrating the site with its search technology and search-based advertising program.

But the purchase price has also invited comparisons to the mind-boggling valuations that were once given to dozens of Silicon Valley companies a decade ago. Like YouTube, those companies were once the Next Big Thing, but some soon folded.

Google, with a market value of $132 billion, can clearly afford to take a gamble with YouTube, but the question remains: How to put a price tag on an unproven business?

“If you believe it’s the future of television, it’s clearly worth $1.6 billion,” Steven A. Ballmer, Microsoft’s chief executive, said of YouTube. “If you believe something else, you could write down maybe it’s not worth much at all.”

In a conference call to announce the transaction yesterday, there were eerie echoes of the late 1990’s boom time. There was no mention of what measures Google used to arrive at the price it agreed to pay. At one point, Google’s vice president, David Drummond, gave a cryptic explanation: “We modeled this on a more or less synergistic kind of model. You can imagine this would be hard to do on a stand-alone basis.”

The price tag Google paid may simply have been the cost of beating its rivals — Yahoo, Viacom and the News Corporation — to take control of the most sought-after Web site of the moment. It was also perhaps the only price that two YouTube founders, Chad Hurley, 29, and Steven Chen, 28, and their big venture capital backer, Sequoia Capital Partners, were willing to accept, given that they most likely could have continued as an independent company. A third YouTube founder, Jawed Karim, left the company to pursue an advanced degree at Stanford.

The deal came together in a matter of days. After rebuffing a series of other overtures, YouTube’s founders decided to have lunch on Wednesday with Google’s co-founder, Larry Page, and its chief executive, Eric E. Schmidt. The idea of a deal had been broached a few days earlier. The setting was classic Silicon Valley start-up: a booth at Denny’s near YouTube’s headquarters in San Bruno, Calif. The Google executives threw out an offer of $1.6 billion and autonomy to continue running the business.

That set off a marathon of meetings and conference calls over the next two days, which kicked into even higher gear on Friday, when news of the talks began to circulate, putting pressure on Google to sign a deal before a rival bid emerged. In fact, the News Corporation sent a letter to YouTube seeking to start talks but never received a response.

Dot-Com Boom Echoed in Deal to Buy YouTube – New York Times

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Sony Pictures Entertainment Acquires Grouper

septembre 4, 2006

CULVER CITY, CA (August 23, 2006) – Sony Pictures Entertainment (SPE) has acquired Grouper, the fast growing user-generated video site on the Internet, it was announced today by Michael Lynton, SPE Chairman and Chief Executive Officer., which is the second largest independent video community, enables its members to watch, share and create video on the Web. Under the terms of the $65 million deal, the Sausalito-based company will retain its current management, working closely with a team at Sony Pictures.

“Consumers are spending more and more time on sites like Grouper, and as one of the world’s largest creators of entertainment, we want to be where the audiences are,” said Lynton. “This acquisition demonstrates the breadth of involvement of Sony Corporation in the field of digital online entertainment. Many people in the Grouper community use Sony cameras to create videos and Sony VAIO computers and mobile devices to store and view them. It makes sense to complete the circle by having Grouper be a part of Sony Pictures Entertainment, which itself creates so much content for people around the world.”

“When you pair Grouper’s innovative video sharing platform on the web and the desktop with Sony’s connected devices and copyrighted media you create a dynamic and exciting environment for consumers,” said Grouper CEO and co founder Josh Felser. “We have an opportunity, as part of the Sony family, to bring together user-generated and copyrighted content across platforms and devices for the first time.”

Grouper’s primary mission is to give its users the flexibility to take their videos with them across site and platform. Grouper users can browse videos and easily post them to a wide variety of third-party Web sites, such as their personal pages on MySpace, Blogger and Friendster. Grouper’s portability is anchored by its robust peer-to-peer video sharing network, which facilitates downloads of high quality uncut original video shared by its members. Its users can download from to connected mobile devices like the PSP and iPod. Grouper also provides members with easy-to-use video editing tools so that videos can be quickly uploaded from cameras, camcorders and webcams.

Lynton said he is impressed by the experience of Grouper’s management team. “Grouper is not only one of the leaders in a new wave of content development, it is also a major innovator in empowering users to participate in a dynamic on-line community,” Lynton said.

Lynton said the acquisition of Grouper is a strategic initiative in the field of digital entertainment and consistent with Sony Pictures’ vision of making entertainment accessible to consumers whenever, wherever and however they want. No immediate changes are planned for the site. Over time, Lynton said there is potential for development of ad-supported and premium content businesses. “Grouper gives us a strong platform for growth,” Lynton said.

In addition, he noted that there is value in connecting an enormous amount of imaginative content with a studio that is always interested in finding new ideas and talent for the movies, television shows and games it creates for audiences around the world. “A site like Grouper allows people to showcase their creativity to a vast audience,” Lynton said. “It’s like a virtual, global audition, and a great source of entertainment,” Lynton said.

Sony Pictures Entertainment has been a longtie leader in the arena of digital entertainment. It was one of the first studios in the DVD business and the first to sell television shows online and movies for mobile devices. SPE is also one of the pioneers in digital downloading, with more than 100 of its movies available for purchase on several internet sites. Sony Pictures also includes Sony Online Entertainment, a worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe.


Google, diffuseur mondial de spots publicitaires en ligne

juillet 20, 2006

Le format de publicité vidéo « click-to-play » est désormais disponible sur tout le réseau Google, y compris pour les annonceurs français.

Google étend son offre de format de publicité vidéo « click-to-play » à son réseau mondial, y compris pour les annonceurs français. Jusqu’ici, cette offre n’était réservée qu’aux annonceurs de l’Amérique du Nord.

Le moteur de recherche souhaite dépasser le simple cadre des annonces textuelles pour proposer des formats plus novateurs et attractifs. Les publicités vidéo click-to-play peuvent être ciblées sur des sites spécifiques ou de façon contextuelle. Elles peuvent bénéficier de l’option de ciblage géographique, permettant de cibler une ville en particulier.

Comment Google facture-t-il ce nouveau format publicitaire à travers ses deux programmes de publicité (AdWords et AdSense). Le prix d’une publicité click-to-play est calculé soit sur la base des pages affichées (CPM ou coût pour mille), soit sur les clics générés (cost per clic ou CPC).

Concernant les enchères publicitaires, les publicités vidéo ne changent rien au modèle tradtionnel de Google : elles sont en concurrence avec les autres formes de publicité (texte, image ou flash) pour la visibilité sur les sites.

Absence de frais connexes pour héberger une pub vidéo

La régie publicitaire de Google a cherché à simplifié les démarches des annonceurs qui souhaitent s’exposer en vidéo. Il suffit au client de télécharger le fichier vidéo (d’une durée de deux minutes maximum) vers un serveur vidéo dédié. Aucun frais d’hébergement ou de distribution nest exigé.

Côté utilisateur, ils peuvent visionner les publicités en cliquant sur la fonctionnalité « play » sur la barre de contrôle au bas de la fenêtre pour lancer la vidéo. Des données d’analyse sont transmis aux annonceurs concernant l’efficacité de leurs annonces : taux de visionnage des vidéos, taux de clics pour accéder à leurs sites cibles et durée d’attention des utilisateurs. – Google, diffuseur mondial de spots publicitaires en ligne

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Hubdog : Social Media Community for Windows Mobile Pocket PC

juin 20, 2006

Hubdog, World’s First Social Media Community for Windows Mobile Pocket PC, is a tool you’ll ever need to enjoy fresh infotainment and entertainment content in your mobile device.

Hubdog is free.

HubDog lets you aggregate Media, Podcast and Vidcast channels directly to your Windows Mobile Pocket PC.

Hubdog combines a streamlined RSS reader, podcast player, a unique search engine, and channels that can be shared among the Hubdog community and synced with Internet Explorer and Firefox desktop web browsers.

Hubdog Community Blog » Hubdog kicks-off Social Media Community for Windows Mobile Pocket PC

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New features on Friendster

juin 14, 2006

Le réseau social friendster s’est récemment enrichi de nouvelles fonctionnalités :

Possibilité d’affichage du nom de famille sur le profil afin de faciliter les recherches de vos amis.

Commentaires, votes et enregistrements dans votre galerie personnelle de photos.

Introducton par mail à des personnes n’appartenant pas à Frienster

Partage de fichiers personnels avec photos et vidéos illimités en partenariat avec

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Dailymotion annonce le lancement d’une version mobile dès cet été

juin 3, 2006

Difficile de rater le phénomène Dailymotion dans le paysage Web 2.0 français. Cette plate-forme d’hébergement et d’échange de fichiers vidéo (remportent un énorme succès, dans la ligne de son homologue américain Co-fondé en mars 2005 par Benjamin Bejbaum et Olivier Poitrey, deux jeunes Net-entrepreneurs qui maîtrisent bien les domaines de l’hébergement et du développement Web, Dailymotion prend son envol. Le service est déjà traduit en six langues (français, anglais, allemand, italien, espagnol et portugais). Dans l’effervescence des projets, il s’agit dorénavant de maîtriser la croissance de la société et de trouver des appuis financiers pour accompagner son développement. – B. Bejbaum (Dailymotion): "Nous lancerons une version mobile cet été"

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Yahoo to reprogram Video Services to mimic

juin 1, 2006

SAN FRANCISCO — Yahoo Inc. is reprogramming its online video service so it’s more like, an Internet upstart that has amassed a large audience during the past year with a free Web service that encourages people to post and share homemade clips.

Under the changes unveiled Thursday, Yahoo will store homemade videos on its own site for the first time as it attempts to build a platform for people to browse and rate the clips. The videos will be separated into different categories, including a section devoted to the most-watched selections.

Those features mirror YouTube, which has become the Web’s most popular video channel since a pair of twentysomething technology whizzes started the San Mateo, Calif.-based company a year ago.

Now, Internet heavyweights like Sunnyvale, Calif.-based Yahoo are trying to chip away at YouTube’s early lead as the rapidly growing number of high-speed Internet connections make it easier to transfer and watch online videos.J

Just two weeks ago, Google Inc. retooled its video service so a special piece of software would no longer be required to upload clips to the online search engine leader. Meanwhile, Time Warner Inc.’s AOL is testing a service, called UnCut Video, that accepts clips.

Since launching its video service in late 2004, Yahoo has focused on indexing the clips available on other Web sites.

Although the company intends to continue indexing material from other sites, Yahoo is betting it will be able to lure more visitors and give them more reason to stick around longer by creating a unique video library through submissions from its 208 million registered users.

"We felt this was a necessary next step in our evolution," said Jeff Karnes, Yahoo’s director of multimedia search.

Yahoo has been adding more attractions to its Web site to maintain its status as the Web’s most trafficked destination and spur even more spending by advertisers — the main source of the company’s revenue.

By accepting homemade videos, Yahoo risks showing material that infringes on copyrights or contains pornographic scenes. Both of those problems have cropped up on YouTube, despite restrictions prohibiting users from posting such content.

Like YouTube, Yahoo will depend on its own users and copyright holders to flag rule-breaking videos so they can be removed from the site. To minimize the chances of an offensive video appearing before a big audience, Yahoo editors will screen all the clips that are featured on the service’s front page, said Jason Zajac, the company’s general manager of social media.

Yahoo will have to make up a lot of ground to catch up with YouTube, which boasts of streaming more than 40 million videos per day.

In April, YouTube attracted 12.5 million U.S. visitors, well ahead of MSN Video’s second place service at 9.5 million visitors, according to Nielsen/NetRatings Inc. Yahoo’s video service attracted 2.6 million visitors, trailing rival offerings from, Google and AOL, as well as YouTube and MSN, Nielsen/NetRatings said.

Although it leads the rest of the video pack, YouTube still hasn’t proven it can make money as it subsists on $11.5 million in venture capital. Yahoo, in contrast, earned $160 million during the first three months of this year and ended March with $1.4 billion in cash. – Yahoo to Reprogram Video Service to Mimic

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